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AI Insights · Timothy · July 2023

Top 5 Boxing Games on iOS in the US: Q2 2023 Performance

The top boxing games on iOS in the US during Q2 2023 showed varied performance, with notable trends in weekly downloads, revenue, and active users.

Top 5 Boxing Games on iOS in the US: Q2 2023 Performance

The second quarter of 2023 saw notable performances from the top boxing games on the iOS platform in the United States. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user trends for these popular apps.

Boxing Star: Real Boxing Fight experienced significant fluctuations in both revenue and active users. Weekly revenue peaked at around $20K in early May, before declining to approximately $10K by mid-June. Downloads showed a similar pattern, reaching a high of about 9.3K in late April and then tapering off to around 6K by the end of June. Active users saw an increase from 24.6K at the start of the quarter to a peak of 31.7K in late April, but this number gradually declined to 25.4K by the end of June.

Real Boxing 2 had a steady performance with weekly revenue consistently around the $10K to $15K mark, peaking at $15.7K in early May. Downloads were robust, maintaining an average of around 25K per week, with a notable spike to 34.6K in late April. Active user numbers also showed strong engagement, peaking at 43.3K in late April before stabilizing around the 31K mark by the end of June.

WWE Mayhem showed consistent revenue generation, averaging between $7K and $11K weekly, with a peak of $11.6K in early May. Weekly downloads exhibited a downward trend, starting at 9.2K at the beginning of the quarter and decreasing to around 5.6K by the end of June. Active users followed a similar pattern, with numbers gradually declining from 25.5K to around 21K throughout the quarter.

EA SPORTS™ UFC® 2 displayed a varied performance in terms of revenue and downloads. Weekly revenue peaked at $4.3K in early April but dropped to about $1.8K by the end of June. Downloads were highest in late April at 27.8K, subsequently declining to 8.3K by the end of the quarter. Active users peaked at 55.7K in late April but saw a steady decline to 33.9K by the end of June.

NJPW Collection had a more modest performance, with weekly revenue peaking at $2.6K in mid-April and then fluctuating around the $1K to $2K range for the remainder of the quarter. Downloads data was not available, but the revenue trends provide a snapshot of the app's performance.

These insights highlight the dynamic nature of user engagement and revenue generation for boxing games on the iOS platform in the US. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2023